This is Day 18 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.
Fireball Island: The Curse of Vul-Kar
Fun! I never played the original Fireball Island so I can’t compare it to The Curse of Vul-Kar, but this new version was a blast. You’re trying to take three snapshots on the island and high-tail it back to the helipad to make your escape. Along the way you’ll collect treasures, steal the heart of Vul-Kar gem, and try to avoid the fireballs that come spewing out of Vul-Kar.
This had a terrific nostalgic feel to it, with the dexterity challenge of flicking marbles down toward your opponents leading to all kinds of hilarity. It’s bascially a race since you’re trying to collect the three snapshots so you can be the first back to the helipad, which will give you an additional treasure, but there are also ways to score extra points via the action cards. You can also score via set collection by scooping up treasures as you travel around the island.
My buddy Jose and I actually tied at the end, but since he was the first off the island, he won on the tiebreaker. I’m sure we’ll be returning to Fireball Island often in the months to come.