Now on Kickstarter: Cat Rescue

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Ta-Te Wu seems to be designing games all the time. Just a few months after his Kung Pao Chicken was published, he’s back with Cat Rescue, his latest micro game seeking funding on Kickstarter.

Cat Rescue is a cooperative game about saving and adopting cats. The game consists of 26 cat cards, 1 double-sided delivery card, and four shelter tokens. The tokens are used to mark the corners of the shelter, which is a 4×4 playing field.

By maneuvering the cats on their turn, players will get them ready for adoption and ultimately get them out of the shelter to score points. The more points scored, the better your final ranking.

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After four random cats are dealt to the center of the playing field, two cats are dealt to each player. These represent the player’s foster home. The delivery card is placed on a cat and indicates the direction that cats cannot be moved in the shelter.

    1. On their turn, players will draw a card from the deck or choose a cat from their foster home. They place that cat next to a cat in the shelter and push the cat in any direction except the one shown on the delivery card. For example, if the direction card is pointed up, then a player can push cats left, right, or down.
    2. If three or four cats of the same color are connected in a row or column, then the middle cat(s) are flipped face down. This means they are ready to be adopted.
    3. Whenever a cat is pushed outside of the shelter (the 4×4 playing field), they are either adopted (if face down) and taken out of the game or placed in the player’s foster home.
    4. The game ends when any player has three cats in their foster home or the draw deck is empty.

    At the end of the game, score two points for every adopted cat and one point for every ready-to-adopt cat (that is, those cats flipped facedown but still in the shelter). A scoring chart will rank your effort from “Cat Got Your Tongue?” to “You’re the Cat’s Meow!”

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    Cat Rescue is a fun puzzle game highlighted by its super cute art done by artist Kaiami. The game features a simple turn (take a cat from the deck or from your foster home and place it in the shelter) and the trick is figuring out where to place your cat. You’re trying to get similar cats together so you can flip the middle one(s) over for adoption, so playing a wild cat early can help you out as you get later cats next to them. As you build up facedown cats ready for adoption, you’ll start pushing them out of the shelter to score points.

    Like other cooperative games, there can be an Alpha Gamer problem where one person takes over the game and tells others what they should do on their turn. The game works best when players can work together to find solutions, but quarterbacking can happen. It’s probably why I prefer playing Cat Rescue as a quick and quiet 15-minute solo puzzle.

    One final observation: while marking the 4×4 grid with the included shelter tokens (cubes) is fine, this game screams for a playmat. It’d be easier to keep track of the shelter’s borders this way; hopefully, a BGGer with spare time will make a playmat or Kaiami herself will offer a playmat featuring her artwork (fingers crossed).

    Thanks to Ta-Te Wu for providing a copy of Cat Rescue for review. Cat Rescue is currently funding on Kickstarter. The campaign runs until Thursday, April 19th.

    Now on Kickstarter: Kung Pao Chicken

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    Last year I met Ta-Te Wu at my buddy Rick’s birthday 24-hour gaming fest, played a few light games with him (my first time playing Ka-Boom, which was a blast, haha), and became Facebook friends shortly thereafter. I’ve liked reading his FB posts about creating games and painting; they’re inspiring and much more pleasing than most of what people share on social media.

    Through mutual friend E.R. Burgess I acquired an early copy of Wu’s latest game, Kung Pao Chicken. It’s a micro social deduction game that’s currently on Kickstarter.

    I immediately loved the artwork: it’s spare and minimalist, yet conveys the theme perfectly.

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    Three to five players take on the roles of foxes or chickens and score points based on who’s remaining at the end of each round. For every chicken that shares a location with a fox, the fox players score 1 VP. For every chicken all by itself in a location, the chicken players score 1 VP.

    There’s one clever twist: each player doesn’t know whether they’re a fox or chicken. At the start of each round, players randomly choose a role card and, without looking at it, place it on their forehead so other players can see it. Players then set their roles face down under their barn card and play begins.

    Each player gets a predetermined number of cards and on their turn plays one card face down to any location (either another player’s barn or the community grasslands). They may choose to reveal a card at that location.

    After all cards have been played, all players close their eyes, count to three and reveal who they think they are: fox or chicken. Check where all of the chickens and foxes were played and score each player according to their revealed role. Highest score after three rounds wins.

    Confession: I’m not the biggest social deduction fan. Werewolf, Spyfall, Coup, and even Secret Hitler haven’t thrilled me. Deception: Murder in Hong Kong is the one exception; I think it’s brilliant and I like its theme the best.

    Kung Pao Chicken, though, is my type of social deduction game since it only takes about 15 minutes to play and the way you try to figure out what role you are is a clever twist. I liked watching others play their cards to certain locations and deducing who were my fellow foxes or chickens for that round. It’s a nice, light game that travels well (takes up the same amount of space as a standard Love Letter game).

    UPDATE: Kung Pao Chicken has been fully funded and you have until Thursday, January 18th, to back it on Kickstarter.