November Writing Challenge Day 14: Star Wars: Rebellion

I’m blogging every day this month. Some will be game-related, but this challenge is different than my most recent play-a-game-and-blog-about-it challenge. I’m writing a single post every day: no topic guidelines, with some posts being a collection of random thoughts. Click here to read yesterday’s post.

With just over a month left until the final film of the Skywalker Saga hits movie theaters, I’ve decided to get an early start on the Star Wars madness. For Episodes VII and VIII I watched Episodes II through VI in Machete Order (IV, V, II, III, and VI; skipping I, aka my least favorite and the worst Star Wars film of the series). I haven’t started the movies yet, but I’ve already decided to watch them all, including Episode I, before the big day.

I’ve also decided to play a bunch of Star Wars board games. My buddy Patrick and I played what is probably my favorite Star Wars game, Star Wars: Rebellion. I’m terrible at this game, but it’s awesome. Although it can be played by four players, it’s really a two-player game, with you and your opponent playing the Rebels and the Empire. The Empire wins if it can locate and destroy the Rebel base, while the Rebels win if they can remain alive for a set number of turns.

It’s an epic experience that neatly ties in Star Wars lore throughout the game. In today’s game I was the Empire and I was able to capture Obi-Wan Kenobi, but of course he become a Force Ghost instead. I quickly found the Rebel base twice early in the game, but the Rebel scum wouldn’t go down without a fight and they managed to turn things around for the win.

There are certain parts of Star Wars: Rebellion that remind me of my other favorite space-opera-in-a-box, Twilight Imperium: Fourth Edition. Activating systems and “locking” them down seems very TI4-like to me. The production of ships is also determined by the planets you control, but here in Rebellion it’s a bit simpler. Combat also comes down to dice rolls, but like TI4 there are cards that you play. And just like TI4, Rebellion can seem like a long game (up to three hours), but it certainly doesn’t feel that way since you’re only doing one action per turn.

After only two plays, Star Wars: Rebellion is one of my top five all-time greatest two-player games. It’s a grand, movie-like experience and although you don’t need to know anything about Star Wars to play the game, if you’re a lifelong Star Wars geek like me then you’ll undoubtedly love this as much as I do.