Every Night Is Game Night: Indigo


I’m playing a board game and blogging about it every day this month (I did a similar challenge last year).

Feel free to join me during my Every Night Is Game Night: My Daily Play & Blog Challenge. And tweet me with what you’re playing these days!


Tonight my wife and I played Indigo, which I bought last week during Amazon’s yearly International Tabletop Day Sale. Like most gamers I’m a Reiner Knizia fan and when I read the reviews of his Tsuro-killer game, I knew I had to buy it, especially when it was only 16 bucks and change (MSRP $39.99).

Indigo is an abstract tile-laying game for 2-4 players. There are six tiles with different colored gems on them placed onto designated spots on the board. Player “gates” are also laid down along the edges of the board and each player starts with a tile and a player shield.

On their turn a player places their tile anywhere on the board and if a gem connects to it, then they move it onto that tile. If the gem leaves the board between one of their gates, then they receive it; if a gate is shared, then both players get the gem (extras are included). Gems are placed behind a player’s shield. After their turn the player draws a tile.

Play continues until all gems are claimed. Each gem is worth points according to their color (blue 3, green 2, and yellow 1). Most points wins.

Indigo is an excellent filler game, probably best described as Tsuro for gamers. The draw one, play one mechanism is easy to learn for new or casual gamers, while the network building to claim the gems will appeal to players who want a bit more strategy than Tsuro. It’s a terrific addition to anybody’s game night.


My wife and I have a running joke whenever we lose to each other in a game. “This game is obviously defective,” we laugh. “Better return it.”

I won tonight, 10-9, so it was my wife’s turn to recite our joke. I’m sure I’ll say it more than a few times myself over the next month.