GenCant 2016 Day 4: Pandemic: The Cure

Pandemic: The Cure

Pandemic: The Cure

Yesterday was a busy day for me, so I only played one game on GenCant Day 4. And, unfortunately, I only played three of the four games I wanted to solo for #GenCantSoloCon. Still, if I’m able to play a single game on a given day, then it’s been a good day.

Pandemic: The Cure

I love Pandemic and love teaching it to new players. Unfortunately, like other cooperative games, there’s often the problem of the Alpha Gamer, where one person dominates the game, telling others what the best strategy is and generally sucking the fun out of the group experience.

This is why I now prefer Pandemic: The Cure, especially for new gamers. It sets up and plays faster than the original and it’s easier to understand for first timers. While an Alpha Gamer can still tell others what to do, each player has their own dice and can roll or re-roll to their heart’s content. Yes, there may be a preferred play with the dice you’ve rolled, but you almost always have a chance to roll for something better. It gives back more of the decision-making to each player, while the original Pandemic often has one best play that the Alpha Gamer generally sees before everybody else and tells them about it, basically forcing them to do it.

Like Pandemic, players in Pandemic: The Cure try to cure diseases before they spread throughout the world. The diseases are represented by six-sided dice in four colors and they are located in one of six different locations. If there are ever four dice of the same color in one area, then an outbreak occurs.

Each player rolls their own player dice and performs actions based on their rolls (like Pandemic, each player has unique abilities). You can re-roll any of them, but the catch is if you roll a biohazard die, it counts against you (there are some exceptions to this that I won’t get into here). Actions include moving from one area to another, treating diseases, sharing samples with other players, and curing diseases.

Cure all four diseases before you run out of disease dice or suffer too many outbreaks or epidemics and you win.

Just like the original game, it’s a lot easier said than done.

What I Played During GenCant 2016:

  1. Ca$h ‘n Guns
  2. Rome: Rise to Power
  3. Pandemic
  4. Valley of the Kings (solo)
  5. Dead Men Tell No Tales (solo)
  6. Ca$h ‘n Guns
  7. Bohnanza
  8. Between Two Cities
  9. KLASK
  10. Splendor
  11. Pandemic: The Cure (solo)

Not a bad four days of gaming! For me, though, one of the highlights of this year’s GenCant (besides finally beating Dead Men Tell No Tales) was volunteering to manage the official GenCant Facebook page. It was a treat seeing how people responded to the idea of a digital get-together. I’m proud to be part of this terrific community of board gamers and if you weren’t able to attend, I highly recommend joining us for next year’s GenCant.