Every Night Is Game Night: Dragon Run

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Technically, my Every Night Is Game Night: My Daily Play & Blog Challenge is over, but I missed a few days so I’m writing about other games I played during May. This is post no. 30, so I’ll write one more and consider my quest completed. What are you playing these days? Tweet me and let me know!


Dragon Run has a special spot in my gaming heart: it was the first game I played with my current gaming group nearly two years ago. We played a five-player game and two of us still attend the game night weekly, while the others stopped showing up due to relocation and new work schedules.

Last year around my one-year anniversary of being a part of the group I asked the owner of the game to bring it in. It was fun revisiting a blast from the past, especially with one of the O.G.s (Original Gamers) that I knew.

Dragon Run is a fast, push-your-luck card game of grabbing treasure in a dungeon before a dragon wakes up to burn you to a crisp. The dungeon is a deck of 10 cards: nine of them direct you to take an action or stop, the 10th is the fire-breathing dragon. Each player has two hit points, so you hope to only see that dragon once on your turn. You’ll also have a special ability specific to your character.

In addition to collecting treasures, you’ll get potions and artifacts that help fend off the monster. Any time the dragon shows up, the dungeon deck is reshuffled and the hunt continues until only one player remains or if the dragon is done breathing its fire. In this latter case, the player with the most treasure wins.

I’ll never turn down a game of Dragon Run, if only because it reminds me of my gaming past. It was the reason why I couldn’t resist buying my own copy when I found it at Gamex 2017 a few weeks ago.

Day 245: Swashbuckler

 

 

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Swashbuckler

I stopped by the open game night at my FLGS (Friendly Local Game Store) and played two new games. First was Dragon Run, a nifty little press-your-luck card game in which you’re trying to grab treasure before the dragon turns you into toast. You and your opponents play characters with different abilities (thief, psychic, warrior, etc.) and there are spells and talismans to help or hinder your quest. It played fairly quickly and was a good way to start the night.

The second game was a real treat: Swashbuckler. This was a game from 1980 that one of the game night regulars put a lot of time and effort tracking down then upgrading its components (check out the gorgeous miniatures in the photo above). I love the pirate theme: it’s like a classic Errol Flynn movie, with everybody throwing chairs, swinging from chandeliers, and lunging and parrying.

Three of us played two characters each. Every player plots six moves per turn then reveals simultaneously; there are a few detailed charts for combat and movement and two six-sided dice determine your fate. It was easy to get into the spirit of things: after every successful (and even unsuccessful) move, we would lunge or parry in the air or make jokes in good swashbuckler form.

The Dread Pirate Roberts and Inigo Montoya would be proud.