November Daily Game Challenge: Paperback

This is Day 26 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Paperback

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I love word games, from Scrabble to Word on the Street. Paperback is one of my favorites, since it’s basically a mash-up of Scrabble and Dominion.

The game is played entirely with cards and in true deck-building fashion you draw five cards on your turn and try to spell a word. You tally the money on the cards you use to spell the word and use that to buy better cards worth more money. Some cards have special abilities that trigger when you spell with them, from drawing extra cards to gaining extra money. You’ll eventually have enough to buy the “books,” which are victory point cards like the Provinces, etc., in Dominion.

Paperback is a solid word game, one that I thoroughly enjoy every time I play it. The standalone sequel, Hardback, is more of a “gamer’s game” in that it introduces “factions” and other ways to combo your cards. While I like Hardback, it’s actually less of a word game than Paperback. I’ll play either one, but if I want a pure word-building game, then Paperback is my choice.

November Daily Game Challenge: Catch the Moon

This is Day 25 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Catch the Moon

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It’s funny: I usually say I’m not the biggest dexterity game fan, but I find myself eager to try them whenever I see them. Catch the Moon looks terrific on the table and I couldn’t wait to play it.

After placing two ladders on the cloud base, roll the die and grab a random ladder (all of the ones except the initial two are skewed in some way). If you roll a ladder, then you must place your ladder so it touches exactly one ladder. Roll two ladders and your ladder must touch exactly two ladders. Roll a moon and your ladder may touch either one or two ladders, but one part of it must be the highest point of your growing ladder sculpture.

That’s it! Simple, right? I thought so, too, until I actually had to place my ladder. It’s definitely harder than it looks, but it sure is fun. Catch the Moon is a good choice during a light gaming night or as a 20-minute filler between heavier games.

November Daily Game Challenge: Arboretum

This is Day 24 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Arboretum

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My friend Meeple Lady was in town for the holiday weekend so my wife Michelle and I met her at Game Haus Cafe for an afternoon/evening of good games, good food, and good company. We have a lot in common, from our backgrounds to our love of board games and it was blast playing games, eating, and hanging out.

She’d just picked up a copy of Arboretum at Game Empire and I couldn’t wait to play it. I love Zany Penguins and Arboretum reminds me of it, but with a spatial element that’s really fun and puzzle-y. Everybody starts with seven cards and draws two, then plays one to their arboretum (tableau) and discards the other face up. Play continues until the draw deck runs out.

The trees are scored according to their paths, but to score them you must have the most of a particular tree to score it. So, in the photo above I had five blue spruce cards in my arboretum, but I could only score them if I highest point total of blue spruces in my hand. It’s an awesome game that’s surprisingly think-y and the card art is gorgeous. There’s tension on every turn as you decide which cards to play and discard. It seems like you’re always having to discard cards you want to keep.

Meeple Lady told us there were two copies left at Game Empire so on the way home Michelle and I stopped by and bought our very own copy. It reminded me of the last time we all hung out last December, when we played Azul. Michelle and I also loved that game and bought it a few weeks after we’d played it.

I’m already looking forward to our next meetup with Meeple Lady: not just for the good times, but for the next game she convinces us we need in our game library.

November Daily Game Challenge: Shop ‘N Time

This is Day 22 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Shop ‘N Time

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I hope everybody had a wonderful day today celebrating with family and/or friends. I spent the day at my brother’s house with our families, eating and drinking all day while watching football and karaoking until our voices wore out (and I never would’ve guessed Kendrick Lamar’s “Be Humble” would’ve been the big hit of the night).

Over the last few years I’ve brought a bag full of games to play during family get-togethers. We usually don’t play more than a game or two, but that’s okay. As long as we get to spend time together, whether it’s playing games or singing or making each other laugh, then my holiday is made. As we shared before dinner tonight, I thought about how grateful and fortunate I am to have such a loving and supportive family.

My wife and I played Shop ‘N Time with our nephew and nieces today. It’s like playing The Price Is Right, where you’re trying to find items that add up to a set price. Everybody starts with seven cards that each depict an item. You draft cards in real time after the app gives everybody a random price to shoot for.

The cards are what makes the game so interesting. Each one has an item such as a baseball glove or a block of cheese. However, there’s also a specific year for the items, so you’re trying to figure out the price of a baseball glove in 1955 or a block of cheese from 1978. You select cards to keep depending on how much you think they are and how close you are to the total the app set at the beginning of the round.

Everybody must take at least three cards, then after everyone’s finished you take turns scanning your cards with the app. This is by far the most fun part of the game, since it’s just like being at the grocery store scanning your stuff. The app totals up everyone’s items and the closest without going over gets the most points. After three rounds the player with the most points wins.

Shop ‘N Time is a quick game that is easily taught and learned. I love scanning my cards into the app; each time it scans something there’s a satisfying beep and when it starts totaling everything up, we all cheered and groaned as our totals were shown. Best of all, only the totals are shown so you don’t really know how much each of your items costs, giving you a bit more replayability.

November Daily Game Challenge: Tuscany Essential Edition

This is Day 21 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Tuscany Essential Edition

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I got to play one of my all-time favorite games today, Viticulture, thanks to my friends John and Lorena, who brought their copy of the base game and the Tuscany expansion. It’d been awhile since I’ve played so it took me a little while to get into the swing of things, but once I did, I remembered why I love this worker placement game so much. Everything just flows so well together and it’s so fun to see your wines age right before you sell them off for money and those precious victory points.

Even better, though, was being at Game Haus Cafe for their fifth anniversary and gaming with my friends from social media. I get out to the L.A. area once or twice a month so it’s always a treat to connect with fellow gamers. Along with John and Lorena, I got to game with Albert, Jac, Geraldine and Michael. I also got to say hi to Daniel and Jessica, along with Jackie and Allison, but didn’t get to game with them; hopefully, next time.

Hanging out with everybody while Game Haus Cafe celebrated its fifth anniversary was special. My wife and I visited Game Haus during their first year of business with our niece and nephew. We were instant fans: the staff was great, the atmosphere was welcoming, and the game selection was amazing. The following year was when I dove fully into the hobby and that led me into taking the plunge as a content creator.

So, thank you, friends, for a wonderful night of gaming. And thank you, Game Haus, for providing a place for gamers to meet up for the last five years. Here’s to many more years of gaming.

November Daily Game Challenge: Everdell

This is Day 20 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Everdell

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Worker placement, tableau building, hand management, set collection … it’s all there in Everdell from Starling Games. The art and table presence drew me into the wonderful world of Everdell, but it’s the deeper-than-expected game play that keeps me coming back for more.

There are a lot of parts to Everdell, but it’s all neatly tied together. You have your hand management and tableau building in the form of the critter and construction (building) cards. You use your workers to gather resources and perform actions that will allow you to add critters or constructions to your tableau. And you score extra victory points by collecting sets of icons.

Everdell hits the right spots for me. It’s about trying to be more efficient than your opponents and nabbing those cards from the meadow at just the right time (of course, luck plays a part in how the cards come out). The more I play, the more I appreciate the world-building that’s gone into this game. And it’s a joy to go back and read the rulebook and learn the lore of Everdell, diving deeper into this fascinating place.

November Daily Game Challenge: Downforce

This is Day 17 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Downforce

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I recently got to play Downforce again, this time with the expansion track (the photo above is from an earlier play of the base game). While I liked the dice-chucking of Formula D, I’ve become more a fan of Downforce’s hand management mechanism. Formula D always seemed to go too long, although it was a blast for one lap with a bunch of players.

Best of all, I got to play Downforce with my buddy Oscar, who blinged out his copy with the Mario Kart characters. I’ve played that video game only a handful of times with my nephew, but it’s still fun seeing Mario and the gang out on the Downforce track.

And, yes, we listen to the Mario Kart music whenever we play Oscar’s copy of Downforce.

November Daily Game Challenge: Century: Eastern Wonders

This is Day 16 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Century: Eastern Wonders

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The first in the Century trilogy of games, Century: Spice Road, was a favorite of mine and my local gaming buddies. We all loved the smooth play and were all looking forward to the next game in the series.

Century: Eastern Wonders has some similarities to Spice Road, but it adds a pick-up-and-delivery mechanism to go with the engine building style of play. Like the first game, you’re trying to trade and collect spices, then deliver them to the markets for victory points.

While Eastern Wonders isn’t as elegant as Spice Road, there’s more of a game here. Along with the standard victory points, you can also uncover spots on your player board by building trading posts whenever you stop on the map. For every row that you uncover you’ll gain points and for every column you uncover you’ll gain a special ability.

I’d stick with Spice Road for new players and then introduce them to Eastern Wonders after a few plays. Interestingly enough, you can combine both games, which is what I did for my first play. I enjoyed the mash-up, but playing one without the other is probably the way to go for a more straightforward experience. I might prefer Eastern Wonders by itself, which definitely played faster without the cards of Spice Road.

I’m curious to see what the third game brings to this trilogy. So far the first two games have been solid so hopefully the final game will end the Century series on a high note.

November Daily Game Challenge: Sagrada

This is Day 13 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Sagrada

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Before Azul took the board game world by storm, there was Sagrada. It was the abstract game du jour, getting rave reviews before Azul came along and started taking all of Sagrada’s thunder.

There’s space on any gamer’s shelves for both of these gems. Azul is easier to teach new players and the turns are a lot smoother, but Sagrada has a more puzzle-like feel to it. I’m a sucker for dice chucking so Sagrada’s dice-drafting mechanism was an insta-hit for me. The placement rules can be stifling at times, especially when the dice aren’t rolling your way, but there are tools that can mitigate some of that bad luck.

The solo game is pretty tough, too. There’s no AI, but you’re placing unused dice on the scoring track (each turn you pull four dice, two for you, two for the track). Play is the same as any regular game, except that you’re now playing against the total of those dice on the track. It adds another element to the puzzle and it’s not easy.

I love the challenge, though, and win or lose, solo or multiplayer, your player board always looks pretty … even if your score isn’t.

November Daily Game Challenge: Dice City

This is Day 12 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Dice City

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Dug up an old favorite tonight for a solo run-through and it was as fun as I’d remembered. In Dice City you’re trying to build up Rolldovia (ha!) by rolling dice and activating that spot’s ability. As you gain resources you can buy cards to upgrade the locations in your city (each player gets their own board). Each location can be upgraded to gives more resources, abilities, military strength to attack your opponents, and end-game victory points.

Play is straight-forward and there’s lots of ways to mitigate your bad rolls. It’s a solid gateway game with enough to keep more seasoned gamers engaged. I love that everyone gets their own board and can fill it up the way they want, focusing on different types of buildings for their city. It’s been awhile since I played a multi-player game so I’m hoping to get it to the table with my buddies soon.