November Daily Game Challenge: Exploding Kittens

This is Day 11 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Exploding Kittens

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I don’t really read The Oatmeal anymore, but I’ve always enjoyed those hilarious, off-beat, sometimes wacky, sometimes thought-provoking comics. I remember hearing about the Kickstarter for a card game based on the comics, right about the time I was getting into the board games hobby. It turned out to be an enormous success, generating nearly $9 million in funding.

Exploding Kittens is what was produced from the Kickstarter: a light card game of set collection, take that, and press-your-luck. On your turn you play a card (or not) then draw a card. If it’s an exploding kitten, then you’re out. Last person standing wins. There are plenty of cards to manipulate the deck and there’s a defuse card that gives you a chance to stay in the game.

Fans of The Oatmeal will recognize the familiar style of drawing and unique sense of humor throughout all of the cards. I finally got to play it tonight and, while it’s not something I’d seek out for another play, I wouldn’t turn down a game. It’s a light card game that makes me want to start reading The Oatmeal again.

November Daily Game Challenge: Lost Cities

This is Day 10 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Lost Cities

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Confession: I didn’t play any games today. I worked, took a nap, then my wife and I went to the amazing Philippine Expressions Bookshop, where we were thrilled to attend a presentation and book signing by Jose Antonio Vargas.

I did play a game of Lost Cities yesterday, though. Lost Cities is a two-player card game by Reiner Knizia that takes just a few minutes to play a round. It’s an Indiana Jones-style theme about going to explore, but it’s just a pasted-on theme. Basically, there are five suits of cards numbered 1-10 with a few special cards mixed in. You’re trying to play them in ascending order in your tableau, scoring points at the end of the round. The more cards you have, the better you’ll score.

Like other Knizia games, there’s a twist to the seemingly simple game play. Here, you’re forced to play a card every turn. So, you can’t just hold the best cards, hoping that you’ll be able to play them later when you’ve built up your tableau. You’re also forced to draw a card every turn, which acts as a timer; once the deck runs out, the round is over.

I love the constant tension during each turn, as you try to figure out when to start a new column in your tableau. Why? Because any time you start a new column, you get -20 points, which you’re trying to make up when you play your cards. You may also play a card into the center row, which doesn’t hurt you, but it’s now available to your opponent to draw after they’ve placed a card. It’s always funny when they do because suddenly you’re thinking about why they wanted that card.

Best of all, you can play the “handshake” card which is a way to double your point total for a particular column. Of course, it can also double your negative points, so it’s a risky play.

Lost Cities is yet another one of Knizia’s games that packs a lot more play than appears on the box. The scoring explanation is always a bit funky, but once you’ve learned about the negative scoring and the handshake scoring, it’s pretty straightforward.

November Daily Game Challenge: 7 Wonders Duel

This is Day 9 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

7 Wonders Duel

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I love the original 7 Wonders game and I thought I’d love 7 Wonders Duel when I played it a few years ago. Unfortunately, it wasn’t the best experience.

Still, I bought a copy when it was on sale, based on its stellar reputation alone. Perhaps I’d mis-judged it during that initial play. It sat unplayed for over year, though; it seemed like I’d always find different two-player games to play with my buddies.

Thankfully, my friend Marlon re-taught the game to me and I’m glad I never got rid of my copy. It’s a fantastic game for two and deserving of its high ranking on BGG. I’ve seen the light!

Just like the original, you’re trying to build your wonders while also improving your resource production, military strength, and advance in science and technology. I liked how Duel reimplemented military as a tug-of-war, while science was now straight set collection without the funky multipliers.

Right now Akrotiri, Sun-Tzu, The Castles of Burgundy, and Baseball Highlights: 2045 are my go-to games for two players, but this one’s being dusted off and becoming a regular part of my two-player rotation.

November Daily Game Challenge: Imperial Settlers

This is Day 7 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

Imperial Settlers

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I played a two-player game of Imperial Settlers with my buddy Daryl today. It’d been a while since we played so it took us a few turns to get back into the flow of things.

Once we did, though, I remembered why I love Imperial Settlers so much. It’s an awesome tableau builder and engine builder, and it can be surprisingly think-y when you start getting your cards together. There’s even a little take-that whenever you raze an opponent’s locations, so it’s not just multi-player solitaire.

Earlier this year I played in solo league on BGG. Although my faction lost, it was a blast playing with my fellow solo gamers. The league helped me learn a lot about the game.

Today was my 10th play of Imperial Settlers this year, which meant I had completed my BGG 10×10 challenge for 2018! Woo hoo!

Here are the 10 games I played 10 times each this year:

Azul

Cities of Splendor

Dice Stars

Fear

Imperial Settlers

My Little Scythe

NMBR 9

OK Play

Sagrada

Welcome To …

November Daily Game Challenge: BONK

This is Day 6 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

BONK

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I’ve found quite a few deals in the clearance sections at Target over the years. And as Target continues to expand its board game selection it’s easier to find excellent prices on quality games.

The other night I was poking around brickseeker.com, which is where gamers go to find out what’s on sale at their nearby Targets. I stumbled upon BONK, a dexterity game from the makers of the popular KLASK. Both have a similar bar-game-for-home-use feel to them, with nice quality wood boards and plastic parts. For only $9 (list price $60!), I couldn’t resist picking it up today.

In BONK, two teams of two players each attempt to hit a wooden ball into their opponents’ goal. They do this by rolling pachinko-like balls down these plastic sides, aiming them toward the wooden ball. Since the playing surface is curved, the ball never stops rolling until it’s in somebody’s goal, so the action is non-stop. First to five goals wins.

My wife and I played a quick game and while it worked with two, it’s definitely going to be a better experience with four players. And I’m already planning on bringing it to our holiday parties.

November Daily Game Challenge: No-Limit Hold Em Poker

This is Day 3 of my Game-and-Blog-Every-Day-in-November Challenge. Search my blog for “Daily Game Challenge” for previous entries.

No-Limit Hold Em Poker

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No board games today; instead, I went back to my roots and played a few hours of no-limit hold em poker.

Today was our annual fantasy basketball draft, which meant a day of drafting our fantasy teams, eating way too much, having a few drinks, watching the UFC fights, and playing some poker.

Years ago this was my idea of game night: poker played until the wee hours of the morning, with lots of laughs, bluffs, and action on the felt. I’ve had a few regular poker games fizzle out due to life happening: work, marriages, children, etc., so it was nice to get some of my old buddies together for a game.

In the words of Ice Cube, today was a good day.

7 Wonders Revisited & Two Must-Have Apps

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7 Wonders

It’d been awhile since I last played 7 Wonders and I was thrilled when it hit the table today. It’s now considered a classic gateway game, but its scoring (especially the science structures) can seem like too much for new gamers.

In 7 Wonders you and your opponents are building your empires over three ages (rounds). Of course, no empire is complete without an architectural wonder to attest to its greatness and each player has an individual board representing the one that they’re building (The Statue of Zeus in Olympia, the Pyramids of Giza, etc.).

If I was teaching this game to new players, I’d teach Sushi Go! first to get them familiar with the card-drafting mechanism. It makes for the perfect segue, since you’ll be drafting cards throughout 7 Wonders.

Everybody starts with seven cards, then chooses one and places it face down. All cards are revealed simultaneously, then you either build the structure, discard it for money, or use it to build one stage of your wonder.

All cards are structures and produce either resources or victory points. In the first age you’ll be able to build some structures for free, but most of the time the structures cost either money or resource(s) to build. If your empire is producing those resource(s), then you can build the structure for free. If not, you can buy the resources from your neighbors on either side of you. Some of the structures in the early ages allow you to build others for free later in the game.

That’s the basic gist of the game. Play ends after the third age and victory points are awarded for each type of structure you build. The trickiest to score are the scientific structures, but it’s basically set collection and a multiplier.


The word elegant is used to death in board game reviews and sometimes my brain is too tired to think of a better way to describe a game. Elegant, though, is how I’d describe 7 Wonders. You have cards, you choose one to play, then you play it and pass the rest to your opponent. Simple, effective, and silky smooth.

Where 7 Wonders gets its depth is from its multiple paths of victory. You can go heavy on the military, pummeling your opponents for VPs after each age. Or you can build up your science structures, hoping to complete sets of three different symbols to score the most points.

There’s a decent amount of interaction, too. Obviously, you’re passing cards around every turn, but if you’re paying attention to your opponents, then you can draft the cards that they need. Or you can choose to build resources that you know they’ll need to buy from you. Or you can simply discard the cards you know they’re waiting for.

Best of all, the game plays quickly, no matter the player count. It’s easy to play simultaneously, as long as you keep track of money and who’s paying whom for what.

For those thinking about getting the game or teaching it to new gamers, I highly recommend downloading these two apps:

Augmented 7 Wonders (free on Android and iOS). An amazing and simple-to-use app that uses augmented reality to explain each card and player board.

For example, if you need help remembering what the Vineyard did, simply open the app and point your phone’s camera on the card. A text explanation hovers over it. Awesome!

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And it works on your player board, too!

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7 Wonders Score Sheet (free on Android; there are some paid options for iOS). There’s a score pad included in 7 Wonders, but this app does all of the math for you, including figuring out those pesky science structure scores and converting your money into points. Just punch in the numbers and the app does the rest, including applying any tiebreakers. The app supports all of the expansions as well.

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With these two apps you can easily teach new players or get your regular gaming buddies to revisit this classic game. I’m glad I did!

Update 6-27-18: You can listen to me read this post on YouTube.